+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Each general alters between offering call-for-support or sabotage action
+ Each general alters between offering build airfield or build hospital action
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ MP cost of requesting mines goes up by 1 for each 20 mines in play
+ 40 UNDOs
+ Setting: Make support units to be at higher or lower initial selection priority when using NEXT button
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel (less need to move map around)
+ Units that will get a combat bonus from the selected General marked with black-and-white edges instead of the previous solid color
+ Fix: Less-Units feature not working on some devices
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (from now on hospitals via General)
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ HOF cleanup
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (from now on hospitals via General)
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
+ HOF cleanup
v5.2.3
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated German and Polish Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
v5.2.3
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated German and Polish Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Slovak Divisions ON/OFF
+ Separated Mountain Divisions into their own unit types
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn ON-OFF setting
+ Setting: Show minimap during AI move phase ON/OFF
+ Unit Tally includes HPs lost by bombardment-barrage
+ Yes-No confirmation on Disband action
+ Bigger flags on units
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Bigger flags on Polish unit icons
v5.1.4
+ Added flags to Polish and Slovak units
+ Yes-No confirmation dialog on Disband action
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round III
v5.1.2
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Setting: Turn minefields on/off
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Setting: Turn minefields on/off
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ Added enemy Artillery and Generals (new games only)
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General is selected the combat unit which would receive MPs have blue border & MP marker
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally includes HP losses for each unit type
+ New yellowish old map background #22
+ HOF cleanup
v4.5
+ Cannot apply +4 MPs so close to front line
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
v4.4.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements
v4.4.6
+ Setting: Victory ONLY after controlling ALL VPs
+ Replacements for Motorized, Slovak units
+ More rear area movement MPs
+ Setting: Turn Dugouts, First Aid, Special Order, or Call for Support ON/OFF
v4.4.6
+ Setting: Victory ONLY after controlling ALL VPs
+ Campaign: Replacements for Motorized, Slovak units
+ Campaign: More rear area movement MPs
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
v4.4.4
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Speed optimizations (faster Supply Route calculations)
v4.4.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: More bonus from repeated attacks against the same unit
+ Mechanized units might lose 1 MP due to cold during winter
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Campaign: Early and late scenario behavior refinements
+ Setting: Draw Forest With: Green outline vs Satellite View+ Setting: Old or New Mountain icon: Plus change transparency+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Combat: More bonus from repeated attacks against the same unit+ Mechanized units might lose 1 MP due to cold during winter+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Campaign: Early and late scenario behavior refinements
v4.2.2+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Setting: HOF: How many scores to download+ New Airforce Stuka iconv4.2+ Line-of-Sight (LOS) and Fog-of-War (FOW) improvements+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit selection: Loop nearby/all until marked done
+ Combat: Both River & over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Next Unit selection: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Rest/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Seize City: Rewards, Enemy units withdrawing in shock skipped on small cities+ End turn dialog shows number of units with MPs marked done
+ Combat: Both River & over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: scattering depends on turns spent out of supply & strength balance nearby+ Next Unit selection: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Rest/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Seize City: Rewards, Enemy units withdrawing in shock skipped on small cities+ End turn dialog shows number of units with MPs marked done
v3.4+ City Icons: New option: Group of black houses+ Unit in city has white O marker on black bg+ Combat: support from nearby units varies more based on HP+ Combat: Random element of the formula is less volatile+ Air force can bombard, scout, airsupply encircled unit+ Air force blocks enemy from strafing nearby units+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ Notification if province control 80-99%+ If fatigue 100% FA marker turns into XX+ New bg pattern 14+ Icon improvements